How the war works
One screen that never scrolls. You buy three letters on it, and everyone — including people you have never met — can pay to make your square bigger.
Your ticker
One to three characters, letters or digits. There are exactly 47,988 of them and no two listings can share one. First come, first served, and it is yours for as long as you hold it.
No logos, no images, no uploads. A ticker and a domain. It takes twenty seconds and there is nothing to design.
The two places you can stand
The Wall
100 coins
A fixed cell in the strip along the bottom. It is always the same size and it never shrinks, no matter how big the board gets. There is no limit on how many cells exist, so you can never arrive to find it full.
The war zone
500 coins and up
A share of the big surface. Your area is your stake divided by the total pot, so it grows when you pay and shrinks whenever anyone else does. The largest stake always sits top-left.
The amount decides where you land — you do not choose. Below the war floor you take a Wall cell; at or above it you go into the war.
Growing a square
One move adds 1% of that square's current stake, rounded up. Anyone can move any square, including one that is not theirs.
One move per person, per square, every 60 seconds.
That second rule is the whole game. Without it, one large cheque buys the top of the board and nothing moves again — which is exactly what happened to the site that inspired this one. With it, the only way to climb fast is to bring more people than the other side. It is not a bidding war, it is a turnout war.
Paying to grow someone else's square is an irrevocable contribution to their position, never a claim on it. You cannot take a square from its owner, and funding one can only ever help them.
How you lose ground
You do not lose the share you paid for — you bought a share, and the share does not move. What changes is the surface behind it: every new stake dilutes everyone. Stand still while others pay and your square gets smaller.
A ticker's colour tells you which way it is going. The tile colour is the owner's; the letters turn green when the square is gaining ground against the pot and red when it is losing it. The bar along the bottom edge says how strongly.
A Wall cell that keeps growing eventually reaches the war floor and is promoted into the war zone, freeing its cell for the next small buyer.
Coins
Everything on the board is priced in coins. 1 coin = $0.01. Dollars appear in exactly one place, the top-up screen, because that is the only place real money changes hands.
Coins are non-refundable, cannot be withdrawn, and are spendable only here.
What you may list
- A product, a project, a portfolio, a company — anything with a web page.
- Not allowed: sexual content, hate speech or hate symbolism, harassment, illegal goods, malware, scams, link shorteners, or chat and group invites.
- Your link is your domain — screenwar.lol, not screenwar.lol/some/page. One level of subdomain is fine. Nothing after the slash is accepted, which is what keeps pictures and hidden payloads off the board.
- Your link and your ticker are locked once approved. Changing either means a new submission that gets checked again.
Every listing is checked before it goes live. While it waits, your square is already reserved and shows as a grey placeholder — approving it does not move anyone. A rejected listing is refunded in full and its ticker is released.
Anyone can report a square. Enough reports and it goes back to a placeholder until a human looks at it.
The pot stands at 14,044 coins right now. Get your three letters →
Questions the rules do not answer: about Screenwar.